+the scene
Why Shared Universes Are Expanding Beyond Superheroes
Written by Marley James. Published: May 08 2026

(Photo:
Marvel)
For a while, the
"shared universe" was basically just a Marvel thing. It worked
there because it made sense. Comic books already operate that way
-- overlapping characters, ongoing storylines, different arcs
feeding into each other. The movies just translated that structure
to the screen.
But now, that same
model is showing up everywhere else. And not always for the same
reasons. It’s not just superheroes anymore. It’s video games,
legacy franchises, even movies that probably weren’t meant to be
connected in the first place. Everything is starting to feel like
it’s part of something bigger, whether it needs to be or not.
You can see it most
clearly with Nintendo right now. The Mario movies
aren’t just adapting games; they’re quietly setting up something
larger. When characters from other franchises start appearing, even
briefly, it stops being a standalone story and starts feeling like
groundwork. The goal isn’t just one successful movie, It’s a system
that can keep expanding.
And that’s the key
difference -- studios aren’t just making sequels anymore. They’re
building ecosystems. It makes sense from a business
perspective. A shared universe gives you multiple entry points,
multiple characters to spin-off, and a built-in reason for
audiences to keep coming back. If one project works, it feeds into
the next. If it doesn’t, something else in the same world
might.
It’s a safer bet than
starting from scratch every time. That’s why you’re seeing
this push across different types of IP. Video game adaptations are
leaning into it. Older franchises keep getting revived with the
idea that they could branch out again. Even movies that feel
self-contained still leave room for expansion, just in case.
The assumption is
always the same: if this works, it shouldn’t stop here. The
problem is that not every story benefits from that approach.
Superheroes were built for it, but a lot of other properties
aren’t. When everything is designed to connect, you start to lose
the sense that any single movie fully stands on its own. Endings
feel less like conclusions and more like pauses. Characters don’t
just exist in one story, they’re positioned for future use. It
can make things feel thinner, even when the production itself is
big, and audiences are starting to notice that.
There’s still interest
in big, connected worlds, but there’s also a growing fatigue around
the idea that everything has to lead somewhere. Not every movie
needs a setup. Not every character needs a spin-off. Sometimes
the appeal is that something just… ends. But the industry
isn’t really built to prioritize that right now. As long as
shared universes keep working financially, they’re going to keep
expanding into new spaces. Superheroes just proved the model.
Everything else is following it.
The real question is
whether all of these franchises can sustain that kind of growth, or
if we’re heading toward a point where the model stops working
outside of the genre that made it successful in the first place,
because once everything is connected, it stops feeling special. It
just feels expected.
