We Need To Talk About Sound Design...
.jpg)
Listen up
(literally), because it's time to have a serious discussion about
Sound Design. Every Awards Season, voters kind of tell on
themselves with the same pattern: the loudest movie wins. This
year, it was F1.
The racing blockbuster took home Best Sound at the 2026 Oscars , a
result that, on paper, makes sense. It’s a movie built around
engines, speed, and spectacle. Of course it’s loud. Of course it’s
immersive. But that’s also kind of the problem. Loud ≠ Good Sound
Design.
There’s a difference between sound design and just… having a lot of
sound. Good sound design isn’t about how loud something is. It’s
about:
- How sound is used to build tension
- How it shapes perspective
- How it tells a story without dialogue
It’s subtle. It’s intentional. It’s often the kind of thing you don’t consciously notice, but you feel. And historically, that’s not what the Academy rewards. Instead, the pattern is pretty consistent:
- War movies
- Action movies
- Anything with explosions, engines, or chaos
Those tend to win, and F1 fits that mold perfectly. To be clear, though, F1 didn’t win out of nowhere. The film’s sound team had already been cleaning up during awards season, including major industry wins leading into the Oscars . It was widely predicted to take the category, and it did. But that actually reinforces the issue. Because what voters are responding to isn’t necessarily the most interesting use of sound. It’s the most immediately noticeable use of sound. Engines roaring. Tires screeching. Crowds swelling.
It’s impressive, sure. But it’s also obvious, and "obvious" tends
to win. The frustrating part is that, every year, there are films
nominated that do something far more creative with sound.
This year’s nominees included films like Sirât, Sinners, and One Battle After Another, projects
that use sound in more psychological, atmospheric, or
narrative-driven ways. Sound design is one of the hardest crafts to
evaluate if you’re not actively thinking about it. You can see
cinematography. You can notice acting. But sound often works
invisibly. So when voters are filling out ballots (many of whom
aren’t sound professionals), it makes sense that they gravitate
toward what stands out the most. And what stands out the most is
usually volume and intensity.
This has been a recurring conversation for years. The idea that the
Oscars reward the "loudest" film in Sound categories isn’t new;
it’s just one of those things that keeps happening often enough
that it’s hard to ignore. Even in years where more subtle work
breaks through, it tends to be the exception rather than the rule,
And every time a big, spectacle-driven movie wins, it reinforces
that same perception.
At its best, sound design is storytelling. It’s:
- The way a room feels empty
- The way tension builds before something happens
- The way a character’s world shifts without a single line of dialogue
It’s not just
about realism or intensity. It’s about point of view. The best
sound design doesn’t just make things louder. It makes them
meaningful. That doesn’t mean F1 didn’t do impressive
work. It did. But it does raise the question of whether the award
is consistently going to the most thoughtful use of sound, or just
the most overwhelming one. It starts to feel like a pattern in how
the category is judged altogether, and until there’s a shift,
whether in how voters engage with the craft, or how the category
itself is evaluated, it’s hard to imagine that changing anytime
soon.
Because if the loudest movie keeps winning, then the conversation
around sound design never really moves forward; It just gets
louder.
